Factsheet

Developer:

Klakmioch
Based in France and Switzerland

Founding Date:

Officially 2022, because paperwork is annoying

Website:

This presskit

Press / Business Contact:

hello@ninza-game.com

Social:

Not much to be honest

Releases:

Ninza

Description

Conventional is boring.

History

Beginning

The deep root of our duo as mad game creators started with a battle of bolognese sauce on the roof of a house, under moonlight. Since then, we've been continuously trying to share with the world our inner fires and thirst for cute chaos. Sometimes we painted flowers on a trashbag and took it to te beach and some other times we created games.

After that

At the some point, we earned some skill while working through our personal and obscure projects. The stars aligned and the Mo0n whispered to us. We finally got a great idea for an awesome game. For once, we felt like our project could be enjoyable for more people than ourselves. We took a very early prototype to a video game festival in France in order to collect feedbacks. Those were astonishingly good. Since then, we decided to grow up a little, but not too much.

Projects

Images

download files as .zip (63 KB)

Logo

download the logo (and a handful bunch of its variations) files as .zip (7 KB)

Awards & Recognition

  • Call for Projects: Swiss Games

    - Wuthrer, with his game "Don't Kill Her", 2012

  • Prix Espoir du Stunfest

    - Wuthrer, with his game "Don't Kill Her", May 2016

  • IndieCade Europe nomination

    - Wuthrer, with his game, Don't Kill Her, 2018

Team

The artist guy
Wuthrer

The tech guy
Kaihnn

Contact

Inquiries
So far, we focus on Ninza. So here's the perfect e-mail to reach us:
hello@ninza-game.com